An article in Fortune, May 21, 2012 at 90, describes one application of what it calls the popular “gamification” trend. This form of software brings in videogame storytelling and interactivity to mundane tasks such as compliance training. Not only are forms of games more interesting to employees, they also allow the employer to collect sophisticated analytics about how often the training is taken and to what effect. The article mentions a company called True Office which has developed a compliance application as “a fast-paced game (usually a painless 20 minutes).”
This sounds like a useful area to explore for law departments that need to educate clients about how best to avoid legal problems. Games could be the spoonful of sugar that helps the medicine go down.